Greetings, dear friends
We’ve got some really exciting news for all the mages out there. You know how cool it is to play as a mage, destroying people at a distance, and feeling super powerful? Well, we’re making it even better!
We get that mages are the most fun when they’re super strong with their skills, but not so tough when it comes to taking hits. Remember when they were called “Nukers” because they could just nuke enemies? We want to bring back that feeling of power and excitement, but that only works if they have weak defenses.
So, we’ve been working on some changes to make playing as a mage even more awesome. We’re looking at things like how long debuffs last and adding some variety to how each class plays. And we’re also making AoE attacks stronger so they’re useful in fights.
Seed of Fire, Water, and Wind have been reworked, and now they are the mage triggers. When you use skills of the same element as the seed, the trigger will level up, giving you more M.Atk and element, and you’ll have a chance of triggering a skill on the target with unique effects depending on your class! Not only that, but we’ve added Seed of Darkness and Seed of Light!
We’ve also added Holy element to all non-element skills, so that Seed of Light can be used with them. Aura Flare is super deadly again instead of super useless, but remember it only works at melee range, and you will receive x2 damage from everything.
Robe M.Def nerf allows mages to hit other robe users for more damage, making things more exciting. Halving the cooldown of all main skills is so that you can always spam skills even if you don’t have max cooldown reduction depending on your buffs, since now you have 2 different Seraphim buffs as viable choices.
Shared skills
Robe Mastery
- M.Def enchant 25% → 10%
Curse Fear
- Cost skill enchant maximum duration from 70s to 40s
Silence (Soul Taker, Storm Screamer)
- Cost skill enchant maximum duration from 120s to 75s
Death Spike (Soul Taker, Storm Screamer)
- Reuse 1.2s → 0.6s
Curse Death Link (Soul Taker, Storm Screamer)
- Reuse 1.2s → 0.6s
Cancellation (Archmage, Mystic Muse)
- Now Cancel Resist works differently, Cancellation will remove less than 5 buffs depending on resist
- Cancelled buffs that are available in NPC Buffer will go back to the target after 15 seconds (self-buffs and party buffs will never return)
Aura Flash (Archmage, Mystic Muse, Storm Screamer)
- Skill Radius 200 → 150
- Detarget chance decreased
- Added 20 Holy Element
Aura Blast (Archmage, Mystic Muse, Storm Screamer)
- Added 20 Holy Element
Aura Cannon (Archmage, Mystic Muse, Storm Screamer)
- Added 20 Holy Element
Aura Symphony (Archmage, Mystic Muse, Storm Screamer)
- Added 20 Holy Element
Elemental Symphony (Archmage, Mystic Muse, Storm Screamer)
- Added 20 Holy Element
Aura Flare (Archmage, Mystic Muse, Storm Screamer)
- Added 20 Holy Element
- Reuse 1s → 0.6s
- Minimum Cast Time 500ms → 250ms
- Self-debuff effect
- -50% PvP Damage → -50% PvP Defense
Aura Flare can now be used to burst down other Players (very risky, you get x2 damage for 3 seconds after using it, but it has very high DPS)
- -50% PvP Damage → -50% PvP Defense
Archmage
Prominence
- Reuse 1.2s → 0.6s
- Vulnerability skill enchant now decreases element defense instead of attack
Rain of Fire
- PvP Damage +35%
Blazing Circle
- PvP Damage +35%
Count of Fire
- Debuff is now 100% chance
Blazing Skin
- Self-buff (also not available at NPC Buffer)
Seed of Fire
- Now has 20% chance to trigger Spirit of Fire (trigger) when using Fire skills
-
Spirit of Fire (trigger)
- Mage trigger, 5 levels total, 20s duration
- Trigger next level by using Fire skills
- Each level grants:
- +2% M.Atk
- +20 Fire Element
- +4% Chance to trigger Source of Fire
-
Source of Fire (Trigger effect on target)
- Does 15% Max HP damage
Mystic Muse
Hydro Blast
- Reuse 1.2s → 0.6s
- Vulnerability skill enchant now decreases element defense instead of attack
Aqua Splash
- PvP Damage +35%
Frost Wall
- PvP Damage +35%
Freezing Skin
- Self-buff (also not available at NPC Buffer)
Throne of Ice
- Debuff is now 100% chance
Seed of Water
- Now has 20% chance to trigger Spirit of Water (trigger) when using Water skills
-
Spirit of Water (trigger)
- Mage trigger, 5 levels total, 20s duration
- Trigger next level by using Water skills
- Each level grants:
- +2% M.Atk
- +20 Water Element
- +4% Chance to trigger Source of Water
-
Source of Water (Trigger effect on target)
- Reduces Speed by -10% for 15s (unique debuff)
- Damage over Time effect of 100 dmg/s
Seed of Light (New!)
- Same as other Seed skills, but gives Holy element
- Now has 20% chance to trigger Spirit of Light (trigger) when using Holy skills
-
Spirit of Light (trigger)
- Mage trigger, 5 levels total, 20s duration
- Trigger next level by using Holy skills
- Each level grants:
- +2% M.Atk
- +20 Holy Element
- +4% Chance to trigger Source of Light
-
Source of Light (Trigger effect on target)
- Cancellation (2 buffs)
Storm Screamer
Hurricane
- Reuse 1.2s → 0.6s
- Vulnerability skill enchant now decreases element defense instead of attack
Tempest
- PvP Damage +35%
Throne of Wind
- Debuff is now 100% chance
Seed of Wind
- Now has 20% chance to trigger Spirit of Wind (trigger) when using Wind skills
-
Spirit of Wind (trigger)
- Mage trigger, 5 levels total, 20s duration
- Trigger next level by using Wind skills
- Each level grants:
- +2% M.Atk
- +20 Wind Element
- +4% Chance to trigger Source of Wind
-
Source of Wind (Trigger effect on target)
- Reduces healing received by -50% for 30s
Seed of Darkness (New!)
- Same as other Seed skills, but gives Dark element
- Now has 20% chance to trigger Spirit of Darkness (trigger) when using Dark skills
-
Spirit of Darkness (trigger)
- Mage trigger, 5 levels total, 20s duration
- Trigger next level by using Dark skills
- Each level grants:
- +2% M.Atk
- +20 Dark Element
- +4% Chance to trigger Source of Darkness
-
Source of Darkness (Trigger effect on target)
- Vampiric nuke effect with 33 power where 150% of the damage gets healed
Soul Taker
Curse of Doom
- Cost skill enchant maximum duration from 120s to 75s
Seed of Darkness (New!)
- Same as Storm Screamer
Thanks for always being there to support us. We can’t wait for you to try out these changes and have a ton of fun playing mages!
Thank you for reading!