I believe this can be fun, but one thing I don’t know how to fix is the social aspect of this: players putting a bounty on your head, and your friends collecting it or even neutrals splitting the bounty with you, which is the equivalent of sending money to the person you want dead.
There is also the problem that this being a PvP Server only (for now - we will have Low and Mid rate later on), but currently there is no disadvantage to dying.
Simply randomly adding more rewards to someone is also not very good because that person will get focused… not fun gameplay for the person.
I’ve been thinking about it and I believe we can get a similar benefit of your vision if we increase the rewards for killing the current Top PvP Scorers in the PvP Zone (let’s say killing the current top 10: Top 1 gives +100% reward, Top 10 gives +10% rewards; etc), so as to make it more competitive since people are going to go for the high reward targets. I think that could work nicely, and it’s going to feel much more deserving of the Top spots when you win a PvP Zone
With this case we should also update everyone’s titles to reflect the #number ranking of the current PvP Zone, so you know your ranking inside the Zone and see how you progress. I think that’s very fun and competitive!
Thank you for the feedback, we truly appreciate it!
This is exactly how it would work - what is there to fix?
Look at it from another angle. A player is marked for most wanted and the whole clan gets involved in his defence. After some time, if he manages to survive he gets a much bigger reward than a person would get for killing him. This would be a nice extra activity for the clan.
Most wanted could flee to the city and wait it out, but then time would have to be stopped, and any rejoining of the zone would trigger a global announce about it.
This idea of an extra reward for killing top players is great and unique - I’ve played on many pvp servers and haven’t seen anything like this anywhere.
A ranking as title would be great or some sort of top pvp table in the interface.