Greetings, dear friends
I will tell you what I think about this, and why we believe changing it is positive for the server, and will allow us to have more online than otherwise
I see a few different solutions. We are willing to be proven wrong and adapt if it doesn’t work, but we’d like to try if it’s viable first because we believe there is more benefit to having both zones open and active at the same time.
I am going to refer as “Zergs” to organized entities, Clans, Command Channels, and big Parties, relative to the total players in the zone. Zergs could be 5 players in a party when the total of the zone is 8 players. It’s about the dominant entity in the current situation, offering little counterplay.
I am going to refer as “Roamers” (for the lack of a better word) to the smaller entities in the zone relative to the total. The solo players, the small parties, and the people getting rekt consistently and not having fun (not because of lack of skill, but because of lack of opportunity for making a change in the PvP outcome against zergs).
What you are suggesting is for roamers to not have an escape of the abuse from zergs, so that zergs are guaranteed their fun for dominating the only option available to have fun in.
We want to break this cycle of abuse and instead reward people more for going to the PvP Zone willingly for more rewards, but it should not be the only way to have fun consistently in the server. We believe having only 1 active zone is unhealthy for the majority of roamers.
I’ve observed the effects of this design for many years, and I can consistently say that the most fun I’ve had in the PvP Zone when playing as a player was when the PvP was challenging because numbers between entities were similar. In the EU morning time there is an abundance of roamers having tons of fun in the PvP Zone, and while the day progresses and more players log in, it gets slowly replaced with zergs, until roamers are effectively kicked out of the zone with nowhere else to go.
The main reason we want Team Zone always open is because fun in the PvP Zone is not guaranteed for roamers. When they get fed up from dying they will look for alternatives, and if we offer none, chances are high that they will simply leave the server.
Of course, I am not saying that zergs want to abuse the PvP Zone, what they truly want is challenging competition because this is the most fun way to spend their collective time. However, when there is no competition, abuse is what happens, and when there’s enough abuse and no alternatives to have fun in, roamers either “step up” and endure the abuse, or simply leave. This culture is then reinforced and roamers are no longer welcome in the server or are forced to join clans, leading to decline in casual players and concentration in organized play, creating a feedback loop.
We want to offer the Team Zone as a “fallback” to all roamers. That’s our idea. We believe we will have higher online if we execute this correctly. We believe we can do it by offering juicier rewards in the PvP Zone.
Team Zone improvements
- There is no display for more teams, only Blue and Red, due to technical limitations of the client. We could make it changing the name color, but it’s not as clear.
- We can display names but it might lead to easier collusion from zergs, only killing non-clan enemies
- This can be done but reinforces healer gameplay, which reinforces zergs dominance in the zone
- Players are assigned the team automatically, and teams get rebalanced over time if there’s an imbalance in player numbers per team
Thank you for your feedback