Greetings, dear friends
Since the introduction of Talismans, they have been an intriguing gameplay mechanic, offering valuable extra stats for PvP. However, we understand that their bonuses and variety were not standardized and required exact knowledge on how to play it best. Some Talismans provided similar bonuses, while others seemed completely useless, and some others were almost mandatory to use.
We’ve taken a look at this and we fixed it: we are excited to announce that we’ve completely reworked the Talisman system. The new system is now straightforward, ensuring a more effective and enjoyable experience for all.
We have deleted all the old Talismans, and introduced new ones, replacing them.
Additionally, we have extended the Talisman system to include 2 new Talisman types, acquired through PvP: Soul Talismans (Limited Time) and Stat Talismans (Permanent).
Talisman Rework
Bracelets
Bracelets allow you to equip Talismans, the higher grade, the more Talismans allowed. The retail limit was 4 Talismans, but the client supports up to 6 Talismans. We’ve increased this limit to 6 and removed all other Bracelets.
Now everyone can equip 6 Talismans by default.
Important:
- You can have multiple passive Talismans equipped (not the same item)
- You can not have multiple active buffs of the same Talisman color.
Yellow Talismans
These Talismans offer a low amount of stats and are all passive Talismans. Better than nothing.
+2% P.Atk
+2% P.Def
+4% M.Atk
+2% M.Def
+1% Attack Speed
+1% Casting Speed
+2 Accuracy
+2 Evasion
+5 Speed
Blue Talismans
Blue Talismans take some time to cast, last 60s, and offer greater stats than Yellow ones.
+5% P.Atk
+5% P.Def
+10% M.Atk
+5% M.Def
+3% Attack Speed
+3% Casting Speed
+4 Accuracy
+4 Evasion
+10 Speed
White Talismans
White Talismans are very fast time to cast, last 10s, and offer certain debuff invulnerability.
Mental Invulnerability
Stun Invulnerability
Root Invulnerability
Sleep Invulnerability
Paralysis Invulnerability
Poison Invulnerability
Bleed Invulnerability
Black Talismans
Black Talismans are very fast to cast and remove certain debuffs.
Full Cleanse
Root Cleanse
Silence Cleanse
Poison Cleanse
Bleed Cleanse
Paralysis Cleanse
Disarm Cleanse
Slow Cleanse
Green Talismans
Green Talismasn are fast to cast and offer giant stat bonuses, but last only for 10s.
Divine Protection: +3600 P.Def, +2700 M.Def
Greater Healing: +1000 HP received from heals
Physical Explosion: +30% PAtk, +15% Attack Speed
Magical Explosion: +60% M.Atk, +15% Casting Speed
Vampiric Rage: +40% Vampiric Rage
Reflect Damage: +40% Reflect Damage
Red Talismans
Red Talismans last for 90s (if they have a buff) and are slow to cast.
Maximum Clarity: -100% MP cost
Territory Guard: +3000 Max CP, Heals 100% of CP
Life Force: Heals 100% of HP and MP
Grey Talismans
Grey Talismans are offensive AoE debuff Talismans that take a long time to cast.
Buff Cancel: 5 buffs
Steal Buffs: 3 buffs
Medusa: Petrification for 10s
Orange Talismans
Orange Talismans are a new category that was not used. We only have 1 Talisman right now because we believe it should be stacking with all other active Talismans. We might add more.
Dash: +66 Speed for 10s
Soul Talismans
Soul Talismans are passive Talismans (like Yellow Talismans) that offer a bigger stat bonus. They are of Limited Time. They can only be obtained through PvP. This is designed as a permanent reason to always want to PvP more for more stats.
+5% P.Atk
+10% M.Atk
+5% P.Def
+5% M.Def
Stat Talismans
Stat Talismans are also acquired through PvP and are Permanent, they do not disappear with usage. It’s best to collect 1 of each to allow variety in your subclass builds.
+1 STR
+1 DEX
+1 CON
+1 WIT
+1 INT
+1 MEN
That’s all, we hope you liked it!
We can’t wait for you to try out the enhanced Talisman system!
Thank you for your continued support, and thank you for reading!