Greetings, dear friends
We hope you like our Knight changes!
We’ve focused on making their class specific skills stronger and more fitting to what we believe is the original vision of the class, while at the same time removing or changing things that didn’t fit.
Shared Changes
Aggression
- You can no longer shutdown people by spamming this skill
- Debuff / Lock time 3s → 1s
Aura of Hate
- Reuse 40s → 20s
- Debuff / Lock time is still 3s
Tribunal and Judgement
- They are no longer unique debuffs, now they replace each other
- Can only be used with 1h Sword or 1h Blunt
Physical Mirror
- No longer reflects magical debuffs at 10% chance
Magical Mirror
- No longer reflects physical debuffs at 10% chance
Deflect Arrow
- Bow resist is now the same as Crossbow resist (40% → 20%)
Level 83 Triggers
- Backup plan: These buffs will now automatically level up to their next stage when the buff time expires
Cubic boost (Shillien Templar, Eva’s Templar)
- Affects all Cubics
- Cubic M.Atk increased by x5
- Cubics also trigger 25% faster
Patience
- Now requires 1500 damage to trigger, chance to trigger 35% (was 10%)
- Buff duration 8s (was 7s).
- Added 25s reuse (was 0s)
- Effects: +20% Skill Power, added +20% P.Atk
Sixth Sense
- Removed
This skill increases Evasion at Low HP. It does not fit with the Tank role which is getting lower damage from attacks, not evading attacks entirely.
Vanguard Rework
Vanguard
- Vanguard is now the “offensive mode” transformation all tanks share
- Stats change when you are in Vanguard:
- Skill Power +30%
- P.Atk +8%
- Attack Speed +8%
- Accuracy +4
- Max HP -15%
- P.Def -15%
- Shield Defense -80%
Replaced Vanguard unique Dual Sword skills with Sword/Blunt skills (Removed Blade Hurricane, Double Strike, Triple Blade Slash, added Full Swing, Cleave, Guillotine Attack)
Full Swing (Vanguard-only)
- Can only be used with 1h Sword or 1h Blunt
Cleave (Vanguard-only)
- Can only be used with 1h Sword or 1h Blunt
Guillotine Attack (Vanguard-only)
- Can only be used with 1h Sword or 1h Blunt
Switch Stance (untransform)
- Now removing your Transformation is much faster, so you can switch in and out of Vanguard tactically
- Hittime from 5s to 1s
Added most buffs and offensive skills of each class to Vanguard mode. For example, Hell Knight can use Insane Crusher and Hell Scream while in Vanguard mode.
Gameplay: Instead of going 2h Sword or Blunt to do damage, you go Vanguard mode but keep the 1h Sword or 1h Blunt and Shield as your main weapon.
Phoenix Knight
Summon Imperial Phoenix
- Removed
- We believe this is Hell Knight’s role.
Flame Icon
- No longer similar to the stats of Angelic Icon or Zealot. Now it’s a proper party buff with risk / reward elements.
- Effects:
- Defensive: +25% P.Def, +25% M.Def, +40% Debuff Resist, 40% Cancel Resist
- Always good: +15 Speed
- Offensive Physical: +25% Attack Speed, +25 Crit Rate, +6 accuracy
- Offensive Magical: +5% Casting Speed
- Risk: -40% Healing. This applies to Chain Heal as well.
Angelic Icon
- Removed 2h Blunt and 2h Sword bonuses. Only 1h Sword and Blunt get offensive stat bonuses.
- Now Critical Rate and Critical Damage works the same way with 1h Swords and 1h Blunts.
- +50 Critical Rate
- +50% Critical Damage
Sacrifice
- You can still self-heal, but not as much as before (being immortal is not very fair)
- Enchant Power: reduced effectivity
- Enchant Cost: reduced effectivity
- Enchant Cure Poison: Now removes Poison up to lvl 9 (max) instead of 8
- Enchant Heal Bleeding: Now removes Bleed up to lvl 9 (max) instead of 8
Divine Blessing
- Enchant Cure Poison: Now removes Poison up to lvl 9 (max) instead of 8
- Enchant Heal Bleeding: Now removes Bleed up to lvl 9 (max) instead of 8
- Reuse from 3s to 6s
- Added effect: Cleanse
- Max 1 debuff
Phoenix Knight lost its Cleanse when Imperial Phoenix was removed. This should help get the gameplay utility back, but in a different way
- Max 1 debuff
Hell Knight
Servitor Share
- Added
Reflect Damage
- Removed stack type, it’s now a unique self-buff
Insane Crusher
- Skill Radius from 300 to 225
- Increased damage by +50%
- Can no longer be used with 2h Blunt or 2h Sword
Summon Dark Panther
- +100% PvP Damage
- +600% PvP Defense
Stats were really weak, that’s why you see big multipliers.
Eva Templar
Eva Templar is rarely used. We are trying to make it more popular by increasing its utility.
Divine Blessing
- Added
- Same changes as Phoenix Knight apply
Touch of Eva
- Reuse from 150s to 30s
- Duration from 60s to 10s
- Healing increased from 50 HP/s to 150 HP/s
- Added effect: Party Cleanse (80% chance, max 3 debuffs). You can semi-reliably remove all party debuffs with this skill.
Shillien Templar
Spirit of Shilen
- No longer similar to the stats of Angelic Icon or Zealot. Now it’s a proper party buff with risk / reward elements.
- It is now a very risky buff to use because of healing reduction, and gives great offensive stats for both, Physical and Magical classes
- Effects:
- Defensive: +40% Vampiric, +7.5% Skill Vampiric
- Always good: +15 Speed
- Offensive Physical: +25% P.Atk, +25% Attack Speed, +15% Critical Damage, +50 Critical Rate
- Offensive Magical: +10% Casting Speed, +50% M.Atk, +10% Magic Critical Damage
- Risk: -80% Healing. This applies to Chain Heal as well.
Thank you for reading, we hope you enjoy these changes when playing in the server!